![]() ![]() Oath Keepers Minions might also be an option for a Meat Shield since they are immortal out the box so no need to invest in them for survival. Some monsters even with insane amounts of Slow investment are still so fast it doesn’t do near as much as you would like that’s for sure. IDK though ive started to notice Slow doesn’t quite have the weight it does in other ARPGs ive played. Also every single ounce of Slow Target i can reasonably get i would think would go a long way as well. This is Key.ĭisengage would be my go to i think if i built into ranged for sure. The important part is one does NOT require a Target if possible. Its saved my ass so many times i cant even count at this point running 2 movement skills. Really helpful for not only kiting but also covering more ground for faster more efficient farming of things like Items and Exp. (This is saved for getting OUT The one that Requires a Target is how we Engage) Then for my second i use one that doesn’t have a Max Distance… this makes it possible for me to move up to multiple screens worth of travel distance around winding loops and shit. Especially if you have one movement skill that doesn’t require a target. I run one movement from my skill set then another from a rune and this makes it where i almost always have a get the fuck out here right NOW key. And this patch its easier than ever with the Runes they added in FG. Just gonna throw this out there but you guys do understand you can run more than one Movement Skill right? Most of them have CDs so running 2 movement skills is not a bad idea. Glyphs are a good beginning to lose that static gameplay, no need for stutter-walk maybe in some future. ![]() You still have to watch your feet carefully - fast and well positioning is key. It is simply awesome to pull out all of that spells or arrows in D2 for example without the need of stutter run or else. I would love if Range could play at Range if he wants to. These would benefit ranged/casters more than facetanking melee, and help close the gap between these playstyles. Lowering the CDs of certain mobility runes, in exchange for greater energy cost.Increasing the movespeed cap, or allow certain skills to override the cap (e.g.If slowing down bosses is not desired, then the obvious alternative is to improve player mobility. Despite GD’s claim to build diversity, right now there seems to be only two “competitive” playstyles: facetanking and kiting w/ pets/DoT.Īs if to imply that ranged builds somehow have less endurance than S&B :rolleyes: If we’re really talking endurance here, it should be about player endurance, not in-game character endurance. As someone coming from D3 (where I mained DH and wizard, both ranged classes), I wholeheartedly echo your sentiment here. ![]()
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